|
The HDRI Handbook: High Dynamic Range Imaging for Photographers & CG Artists, Book/DVD Package
The HDRI Handbook reveals the secrets behind High Dynamic
Range Imaging (HDRI). This cutting-edge imaging technology
is a method to digitally capture and edit all light in a
scene. It represents a quantum leap in imaging technology,
as revolutionary as the leap from Black & White to Color
imaging. If you are serious about
photography, you will find
that HDRI is the final step that places digital ahead of
analog. The old problem of over- and underexposure in analog
photography, which was never fully solved, is elegantly
bypassed here. A huge variety of subjects can now be
photographed for the first time ever.
HDRI emerged from the movie industry, and was once
Hollywood's best kept secret. It is now a mature technology
available to everyone. The only problem was that it was
poorly documented until now. The HDRI Handbook is the manual
that was missing.
Many questions remain open even for the computer graphics
gurus that have been using HDRI for years. This is where The
HDRI Handbook comes in. Included here is everything you need
to build a comprehensive knowledge base that will enable you
to become really creative with HDRI. This book is packed
with practical hints and tips, software evaluations,
workshops, and hands-on tutorials. Whether you are a
photographer, 3D artist, compositor, or cinematographer,
this book is sure to enlighten you.
Topics include:
Understanding the foundation of HDRI
Tools for a High Dynamic Range Workflow
How to capture HDR images: now and tomorrow
Tone mapping for creating superior prints
Image processing and compositing
All 4 ways to shoot panoramic HDRIs
Image based lighting and CG rendering
World premiere of the Smart Dynamic Range toolkit
Creative uses and unconventional applications
CONTENTS:
Foreword
Introduction
Chapter 1: The Background Story
Chapter 2: New Tools
Chapter 3: Capturing HDR Images
Chapter 4: Tone Mapping
Chapter 5: HDR Image Processing
Chapter 6: Shooting Panoramic HDR Images
Chapter 7: Application in CGI
|