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 Game Coding Complete 2nd Edition
  

  Game Coding Complete 2nd Edition by M. McShaffrey

  • Published by: PARAGLYPH PRESS
  • Author: M. McShaffrey
  • Page Count: 904
  • Group: GAMES PROGRAMMING
  • ISBN: 1932111913 / 9781932111910
  • Published: Apr 2005

Our Price: 24.79
Discount: 20%
RRP: 30.99 

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Book Information and Description:

Game Coding Complete 2nd Edition
Mike McShaffry's first edition of Game Coding complete
rapidly became one of the top-selling game programming books
and was widely praised by readers around the world. The best
description of the first edition comes from two Amazon
reviewers; the first proclaiming, "I got the same feeling of
enlightenment when reading this one as I did all those years
ago when I read the classic book "Code Complete" and the
second stating "This is the first game book I have read that
I was sorry when I got to the end because there wasn't any
more."

For Game Coding Complete, Second Edition, McShaffry returns
with many more of his highly popular, shoot-from the hips
war stories and expert game programming insight that only a
real insider could provide. McShaffry uses his experience as
a leading programmer for Origin Systems, Microsoft, and Ion
Storm a division of Eidos, to illustrate real-world
techniques and solutions, including examples from his recent
work on the major game, Thief Deadly Shadows. Game Coding
Complete, Second Edition takes programmers through the
complete process of developing a professional quality game
using hundreds of insider tricks and techniques developed
and perfect by the author from over a decade of game
development experience. It covers a range of topics that
will appeal to the most discriminating programmers such as
key "gotcha" issues that could trip up even veteran
programmers. The new edition features expanded coverage of
3D programming, several new chapters on game interface
design, game audio, game scripting, game engine technology,
code optimization, production and scheduling, plus it now
includes a CD-ROM packed with valuable source code and game
development tools. The appendix offers solid advice on
starting your own game company. The C++ language is used to
explain specific programming concepts with added discussion
of development with C# and Managed DirectX programming.

The unique world of game programming
What's in a game?
Coding tidbits
Building your game
Game initialization
Controlling the main loop
Loading & caching game data
Programming input devices
The interface programming
Programming sprites & fonts
Scripting languags
Game audio
3D basics
3D scenes
Collision
Network programming for multiplayer games
Debugging your game
A game of Teapot wars
The art of scheduling
Everything to know about testing
Driving to the finish

 

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