Description
This is a cookbook with over 50 recipes offering solutions to common application development problems while creating graphics using OGRE 3D, with explained sample code and screenshots added in. Each recipe teaches you about a particular feature of OGRE 3D. If you are a C++ programmer with basic knowledge of OGRE 3D and want to enhance your knowledge about OGRE 3D further, then this book is for you. Basic knowledge of 3D graphics application development is required.CONTENTS:
Preface
Chapter 1: Delving Deep into Application Design
Chapter 2: Let Us Be Multimodal
Chapter 3: Managing Objects and Scenes
Chapter 4: Let There Be Light
Chapter 5: Playing with Materials
Chapter 6: Learning to Move
Chapter 7: Implementing Animations
Chapter 8: Flashy Multimedia
Chapter 9: Queries and Views
Index
Published
15 May 2012
Publisher
PACKT PUBLISHING
ISBN
9781849514569
Pages
292




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