Description
In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters.This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building.
CONTENTS:
Part One: Introduction.- Real-world Terrain.- CG Terrain.- Plant life.- Civil Engineering.-Architecture.- Texturing.- Lighting.- Project, Grading and Conclusion. -Part Two: Introduction.- Anatomy; Introduction.- Skeleton, Axial.- Skeleton, Appendicular.- Musculature; axial.- Musculature; Appendicular.- Joints.- CG Anatomy.- Projects and Conclusion.- Glossary.- Bibliography.- Index.
Published
01 Jun 2009
Publisher
SPRINGER
ISBN
9781848824690
Pages
343




Static Book Details Index Page - Click Here to go to Computer Manuals Website