OpenGL Graphics Through Applications by Robert Whitrow

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OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.

A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:

*image processing

*artefact construction

*introductory animation

*texturing

*curves, surfaces and patterns
Published

30 Jul 2008

Publisher

SPRINGER

ISBN

9781848000223

Pages

330

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