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 Foundations of 3D Graphics Programming: Using JOGL and Java 3D
  

  Foundations of 3D Graphics Programming: Using JOGL and Java 3D by Jim X. Chen ; Edward J. Wegman

  • Published by: Springer London Ltd
  • Author: Jim X. Chen ; Edward J. Wegman
  • Page Count: 307
  • Group: Image processing
  • ISBN: 1846281857 / 9781846281853
  • Published: Aug 2006

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Book Information and Description:

Foundations of 3D Graphics Programming: Using JOGL and Java 3D
This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already. Moreover, it is a good reference for C/C++ graphics programmers to learn Java and JOGL. It is recommended for readers who know basic vector analysis and programming already.


Contents:

Introduction.- Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- Curved Models.- Programming in Java3D.- Advanced Topics.


Brief Description:

Gives you a shortcut to graphics theory and programming using JOGL, a vehicle of 3D graphics programming in Java. This work is designed as a shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and can serve nearly as well as a 3D graphics textbook for students who know programming basics already.

 

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