Description
If you are new to programming with C++ and are looking fora solid introduction, this is the book for you. Developed by
computer science instructors, books in the "For the Absolute
Beginner" series teach the principles of programming through
simple game creation. You will acquire the skills that you need
for more practical C++ programming applications and will learn
how these skills can be put to use in real-world scenarios.
Throughout the chapters, you will find code samples that illustrate
concepts presented. At the end of each chapter, you will find a
complete game that demonstrates the key ideas in the chapter,
a summary of the chapter, and a set of challenges that tests
your newfound knowledge. By the time you finish this book,
you'll be well versed in C++ and be able to apply the basic
programming principles you've learned to the next programming
language you tackle.
CONTENTS:
1: Starting the Journey.
2: Descending Deeper into Variables.
3: Making Choices with Control Statements.
4: Structuring Your Code with Functions.
5: Designing Software: Object-Oriented Programming.
6: Managing Memory.
7: Relating Classes
8: Using Templates.
9: Using Streams and Files.
10: Errors and Exception Handling.
11: Creating the Pirate Adventure.
Appendix A: Answers to Chapter Challenges.
Appendix B: Using the Octal, Hexadecimal, Binary, and Decimal Systems.
Appendix C: Working on Mac and Linux Platforms.
Appendix D: Where to Go from Here.
Appendix E: Glossary.
Published
11 May 2009
Publisher
DELMAR PUBLISHING
ISBN
9781598638752
Pages
376




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