Business and Production for Games: A Gamedev.net Collection by Drew Sikora ; John Hattan

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Welcome to Business and Production for Games: A GameDev.net Collection, the
first in a series of books published in collaboration with GameDev.net, the online
community where game developers worldwide can network and freely exchange
information and ideas. Assembled in print for the first time, and comprised of the best
game business and production articles that have appeared on GameDev.net over the past
decade, this volume features invaluable information and ideas for anyone running or
considering running their own game company. You'll learn how to approach your new
business venture as a professional, discover how to make the most of limited resources,
benefit from expert marketing advice, explore how to develop efficient production processes,
and consider the importance of intellectual property, sales, and team leadership. All articles
have been updated to comply with the latest technology, and as a bonus, this volume
also features exclusive, new content that cannot be found anywhere else. Continuing in
their tradition of excellence, Business and Production for Games: A GameDev.net Collection
captures the best of GameDev.net and is an invaluable resource in your pursuit of game
development success.

CONTENTS:

Part 1: Business

1. Shareware Amateurs vs. Shareware Professionals;

2. Pitch Your Game: Pitching Tips from a Game Industry Catcher;

3. Open Source and the Gaming Industry;

4. The Four Ps of Marketing;

5. Advertising Your Games;

6. Submitting Your Game to Retailers;

7. How to Ship a Commercial Game Without Quitting Your Day Job;

8. Legal Issues in Game Development;

9. Basic Team Building and Management;

Part 2: Production

10. Lone Wolf Killers;

11. How to Build a Game in a Week from Scratch with No Budget;

12. Critical Path Analysis and Scheduling for Game Development

13. Incremental Development;

14. How to Do Stuff Quickly and Cheaply;

15. What A Portal Wants;

16. Blind Man's Bluff: Moving Toward Fact-Based Metrics for Measuring Project Progress;

17. Game Unified Process (GUP);

18. Managing Digital Assets in Game Development;

19. Introduction to "Modding": Lessons Learned and Best Practices;

20. MMOG Considerations;

Index
Published

Feb 2009

Publisher

COURSE TECHNOLOGY INC.

ISBN

9781598638097

Pages

274

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