Design and Content Creation: A GameDev.net Collection by Drew Sikora ; John Hattan

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Description

Welcome to Design and Content Creation: A GameDev.net Collection, the second
in a series of books published in collaboration with GameDev.net, the online
community where game developers worldwide can network and freely exchange
information and ideas. Assembled in print for the first time, and comprised of the best
game design and content creation articles that have appeared on GameDev.net over the
past decade, this volume features invaluable information and ideas for anyone who wants
to learn how to shape a great game idea into an actual functioning, and most importantly,
fun game. You'll learn game design mechanics, benefit from invaluable professional insights
into successful game creation, discover how to make good game art even if you're not an
artist, and even explore the tools and techniques that make for awesome game audio.
All articles have been updated to comply with the latest technology, and as a bonus, this
volume also features exclusive, new content that cannot be found anywhere else. Continuing
in their tradition of excellence, Design and Content Creation: A GameDev.net Collection
captures the best of GameDev.net and is an invaluable resource in your pursuit of game
development success.

CONTENTS:

Part 1: Design

Chapter 1: You Got Game!

Chapter 2: Removing the "Tech" from "Design Document"

Chapter 3: How to Wrte an Effective Design Document

Chapter 4: Elements of Video Game Style

Chapter 5: Making Your Game Shine

Chapter 6: Difficulty in Dexterity-Based Platform Games

Chapter 7: Games and the Imagination

Chapter 8: The Yin and Yang of Games: Code and Content

Chapter 9: Designing Games for the Wage Slave: A Guide to Devloping Games for the 20-30 Demographic

Chapter 10: Evolutionary Design: A Practical Process for Creating Great Game Designs

Chapter 11: Motor Skill Learning in User Interfaces via Discretized Pie Menus

Chapter 12: The ninja Game Writer: Applying Agile and Scrum Methodolgies to Game Writing

Chapter 13: Massive Growing Pains: An Analysis of the Evolution of Gaming's Newest Genre

Chapter 14: Encouraging Players to Socialize: Social Game Design Principles

Chapter 15: The Story of Play

Part 2: Art

Chapter 16: Creating Good Game Art When You're Not an Artist

Chapter 17: Drawing Pixel Art for Games

Chapter 18: So You Want to Be a Pixel Artist?

Chapter 19: Pushing the Horizon: Advanced Pixel Art for Games

Chapter 20: Sprites and Animation Techniques

Part 3: Sound

Chapter 21: Bigger Than Big: The Game Audio Explosion- A Guide to Great Game Sound

Chapter 22: Writing Game Music

Chapter 23: The Game Audio Professional

Chapter 24: The Game Audio Contractor

Chapter 25: Tools and Techniques of an Audio Professional

Chapter 26: "Smarter" Enemies Through Creative Dialogue
Published

09 Mar 2009

Publisher

COURSE TECHNOLOGY INC.

ISBN

9781598638080

Pages

628

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