Description
Welcome to Beginning Game Programming: A GameDev.net Collection, the secondin a series of books published in collaboration with GameDev.net, the online
community where game developers worldwide can network and freely exchange
information and ideas. Assembled in print for the first time, and comprised of the best introductory
programming articles that have appeared on GameDev.net over the past decade,
this volume features invaluable information and ideas for anyone looking for a solid
foundation in the basics of game programming. Truly dedicated to the beginner, as you dive
into the fun and challenging world of game development, you'll clear up the mystery of
what programming language to use, find information on coding best practices, explore
graphics creation, get an introduction to scripting, learn about debugging, and much more.
All articles have been updated to comply with the latest technology, and as a bonus, this
volume also features exclusive, new content that cannot be found anywhere else. Continuing
in their tradition of excellence, Beginning Game Programming: A GameDev.net Collection
captures the best of GameDev.net and is an invaluable resource in your pursuit of game
development success.
CONTENTS:
Part 1: Introductory Programming
Chapter 1: What Language Do I Use;
Chapter 2: Good Coding Practices;
Chapter 3: Using PDL for Code Design and Documentation;
Chapter 4: Debuggin in Visual Studio - Part 1;
Part 2: Graphics:
Chapter 5: Extended Graphical Templates for Sprite Management;
Chapter 6: Isometric and Hexagonal Maps
Chapter 7: Mouse Maps for Isometric Height Maps;
Chapter 8: Bezier Curves and Surfaces;
Chapter 9: Direct3D vs. OpenGL: Which API to Use When, Where, and Why;
Part 3: Scripting
Chapter 10: An Introcution to Lua;
Chapter 11: Introduction to GameMonkey Script;
Part 4: Networking
Chapter 12: The Internet, TCP/IP, and Socket Programming;
Chapter 13: Programming with Asynchronous Sockets;
Part 5: Algorithms
Chapter 14: Vectors and Matrices: A Primer;
Chapter 15: Collision Detection and Response;
Chapter 16: A* Pathfinding for Beginners;
Part 6: C++
Chapter 17: Organizing Code Files in C and C++;
Chapter 18: An Exceptional Quest;
Chapter 19: The One: A Singleton Discussion;
Part 7: Miscellaneous Topics
Chapter 20: Introduction to Pointers, Structures, and Linked Lists;
Chapter 21: Sound Formats and Their Uses in Games;
Chapter 22: Using XML Technologies for Enhancing Log Files;
Chapter 23: SQL in 60 Seconds;
Chapter 24: Item Management Systems;
Chapter 25: A Comparison of Browser and Widget Platforms;
Published
09 Mar 2009
Publisher
COURSE TECHNOLOGY INC.
ISBN
9781598638059
Pages
514




Static Book Details Index Page - Click Here to go to Computer Manuals Website