Description
Team Leadership in the Game Industry arms you with the information you need to face and meet thechallenges of finding, supporting, and retaining a talented team of employees. Specifically addressing the
unique needs of managers in the game industry, this book recognizes a common issue: game development
teams consisting of talented specialists who lack interpersonal and leadership skills. Filled with tips and advice
from industry pros, you'll learn how to solve problems such as selecting your team, defining roles and identifying
team leaders, meeting deadlines, and handling underperformers. You'll examine classic leadership traits, and
take a look at specific team roles and their daily responsibilities. Real-world case studies illustrate solutions to
each problem and hands-on exercises will help you practice the techniques presented. Team Leadership in the
Game Industry provides you with a valuable set of best practices and advice to help you achieve efficient, cohesive
teams.
CONTENTS:
Introduction;
Chapter 1: How We Got Here;
Chapter 2: The Anatomy of a Game-Development Company;
Chapter 3: How Leaders Are Chosen, Are Supported, Perform, and Why;
Chapter 4: A Litmus Test for Leads;
Chapter 5: Leadership Types and Traits: Assessment and Development Strategies;
Chapter 6: The Project Team Leader: Roles and Responsibilities;
Chapter 7: The Department Leader: Roles and Responsibilities;
Chapter 8: Difficult Employees, Underperformers, and Bad Leads;
Chapter 9: The Effects of Great Team Leadership;
Appendix A: Sample Skill Ladder
Published
29 Jan 2009
Publisher
DELMAR PUBLISHING
ISBN
9781598635720
Pages
274




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