Going to War: Creating Computer Wargames, by Jason Darby

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Description

Do you want to learn how to create computer war games, but don't know how to
get started or don't have any experience with game programming? Going to War:
Creating Computer War Games shows you how to use the drag-and-drop game engine,
Multimedia Fusion 2, to make your very own computer war games to play and share.
After an introduction to the Multimedia Fusion 2 interface and the basics of how to
use it, you'll get started on the game that you'll create throughout the course of the
book. You'll begin by making your game map, using a system of hexagon tiles to create
the terrain and the different units you want to include in your game such as soldiers
and tanks. Then you'll learn how to set rules for player movement, different types
of terrain, and combat. You'll even find more advanced techniques such as how to
implement officers, fortifications, and even a simple monetary system in your games.
The book even discusses how to track and find bugs in your games and how to create
an editor that allows you to easily apply data you've already created to new games.
Everything you need to build your own war games is included with the book, and
by the time you've worked your way through it you'll have designed your very own
working and playable war game.Learn how to create your very own wargames, games that simulate or represent military operations. This book shows readers everything they need to know to create wargames on the PC using the drag-and-drop game engine Multimedia Fusion 2. No previous game creation or programming experience is necessary and when they finish the book, readers will have all the tools they need to create their own wargames. Coverage includes the history of wargames, how to design a wargame, movement, terrain and weather effects, attack and defense, and more.

CONTENTS:

Introduction;

Chapter 1: Computer Wargames;

Chapter 2: Introduction to MMF;

Chapter 3: Game Creation Basics in MMF;

Chapter 4: Creating Ideas;

Chapter 5: Your First Hex Map;

Chapter 6: Movement;

Chapter 7: Terrain Effects;

Chapter 8: Weather;

Chapter 9: Enemy Movement;

Chapter 10: Attack & Defense;

Chapter 11: Generals and Officers;

Chapter 12: Digging In;

Chapter 13: Maps;

Chapter 14: Money;

Chapter 15: All at Sea;

Chapter 16: Look to the Skys;

Chapter 17: Reinforcement and Supply;

Chapter 18: Additional Concepts
Published

01 Apr 2009

Publisher

DELMAR PUBLISHING

ISBN

9781598635669

Pages

463

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