Description
Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortableprogramming in C++ and have a basic understanding of 3D math concepts, Beginning OpenGL
Game Programming, Second Edition will get you started programming 3D graphics for games
using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is
perfect for programmers who are new to game development or new to OpenGL. New skills and concepts
are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement.
From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts,
you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D
graphics for game development. And by the end of the book, you'll be able to apply your newfound
knowledge of OpenGL to create your very own games.
CONTENTS:
Introduction
Part I: OpenGL Basics
1. The Exploration Begins...Again
2. Creating a Simple OpenGL Application
3. OpenGL States and Primitives
4. Transformations and Matrices
5. OpenGL Extensions
6. Moving to a Programmable Pipeline
7. Texture Mapping
Part II: Beyond the Basics
8. Lighting, Blending, and Fog
9. More on Texture Mapping
10. Improving Your Performance
11. Displaying Text
12. OpenGL Buffers
13. The Endgame
Published
01 Apr 2009
Publisher
COURSE TECHNOLOGY INC.
ISBN
9781598635287
Pages
290




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