Emotion Notions: Modeling Personality in Game Character AI by Erik Vick

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Description

Learn how to create more realistic and believable characters for video
games using AI programming techniques.Written for novice to experienced
game developers, Emotion Notions: Modeling Personality in Game
Character AI shows you how to model human personality, mood, and
emotion into your video game characters. Adding personality to game
characters allows them to portray intention, a necessary component of
believability. You'll examine the theory and concepts behind video
game artificial intelligence, such as believability, interaction, engagement,
and immersion. Using 2D sprite-based games created with Microsoft
XNA, you'll explore these game AI concepts in a simple game environenment
and learn how to apply them to all games. You'll learn how to
model individuality, emotion, mood, and more to make your game
characters more convincing and human-like as you work step-by-step
through hands-on projects. All the source code and assets needed to
complete the projects is included on the accompanying CD-ROM.

CONTENTS:

Chapter 1: Introduction to Video Game Artificial Intelligence (VGAI);

Chapter 2: The Interaction Hierarchy;

Chapter 3: Building 2D Sprite-Based Games with Microsoft XNA 3.0;

Chapter 4: Indirect Control in a 2D Sprite-Based Game;

Chapter 5: Gidgets, Gadgets, and Gizbots;

Chapter 6: Pretending to Be an Individual: Synthetic Personality;

Appendix A: Getting Started with Microsoft XNA
Published

30 Sep 2009

Publisher

DELMAR PUBLISHING

ISBN

9781598635270

Pages

560

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