Java ME Game Programming 2nd Edition by Martin J. Wells ; John P. Flynt

Java ME Game Programming 2nd Edition

by Martin J. Wells ; John P. Flynt

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Description

Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you'll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended.

CONTENTS:

Chapter 1 J2ME history
Chapter 2 J2ME overview
Chapter 3 J2ME enabled Devices
Chapter 4 The Development environment
Chapter 5 J2ME API
Chapter 6 Device specific libraries
Chapter 7 My first MIDlet
Chapter 8 The Idea
Chapter 9 The Classes
Chapter 10 The Build Script
Chapter 11 The Resources
Chapter 12 The Menus
Chapter 13 The Action
Chapter 14 The World
Chapter 15 The Game
Chapter 16 The Localization and Branding
Chapter 17 The Device Ports
Chapter 18 The Optimizing
Chapter 19 Sales channels
Chapter 20 Marketing material
Chapter 21 Approach the publisher
Chapter 22 MIDP 2.0
Chapter 23 The Isometric engine
Chapter 24 Raycasting
Chapter 25 Making the connection
Appendixes
A Java 2 primer (important for first time Java programmers)
B Fixed point math
C The essential MIDP Classes
D The essential Device Specific Libraries
E Installing the SDKs
F Using the Emulators/Tools of the book
G Tips and Tricks
Published

02 Oct 2007

Publisher

COURSE TECHNOLOGY INC.

ISBN

9781598633894

Pages

488

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