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 Beginning C++ Through Game Programming 2nd Edition
  

  Beginning C++ Through Game Programming 2nd Edition by Michael Dawson ; Mike Dawson

  • Published by: COURSE TECHNOLOGY INC.
  • Author: Michael Dawson ; Mike Dawson
  • Page Count: 361
  • Group: GAMES PROGRAMMING
  • ISBN: 1598633600 / 9781598633603
  • Published: Jan 2007

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Discount: 26%
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Book Information and Description:

Beginning C++ Through Game Programming 2nd Edition
What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!

CONTENTS:

Chapter 1 Types, Variables, and Standard I/O: Lost Fortune

Chapter 2 Truth, Branching, and the Game Loop: Guess My Number

Chapter 3 For Loops, Strings, and Arrays: Word Jumble

Chapter 4 The Standard Template Library: Hangman

Chapter 5 Functions: Mad-Lib

Chapter 6 References: Tic-Tac-Toe

Chapter 7 Pointers: Tic-Tac-Toe 2.0

Chapter 8 Classes: Critter Caretaker

Chapter 9 Advanced Classes and Dynamic Memory: Game Lobby

Chapter 10 Inheritance and Polymorphism: Blackjack

Appendix A Your First C++

Appendix B Operator Precedence

Appendix C Keywords

Appendix D ASCII Chart

Appendix E Escape Sequences

Index

 

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