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 Unreal Tournament Game Programming for Teens
  

  Unreal Tournament Game Programming for Teens by Flynt, John; Booth, Brandon

  • Published by: COURSE TECHNOLOGY INC.
  • Author: Flynt, John; Booth, Brandon
  • Page Count: 283
  • Group: GAMES PROGRAMMING
  • ISBN: 1598633465 / 9781598633467
  • Published: Jan 2007

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Book Information and Description:

Unreal Tournament Game Programming for Teens
Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament. It addresses the fundamentals of computer programming by allowing you to work with UnrealScript and the Unreal Level Editor. You'll begin with programming basics and will then quickly progress to creating elementary events and games within the modification framework provided by Unreal Tournament. This book does not involve actual game play with Unreal Tournament, but rather focuses on how to derive classes from the classes in the Unreal Tournament class hierarchy, how to use features of the Unreal Level Editor, and how to work with the syntax of UnrealScript. Using the skills you develop as you work through the book, you can begin exploring how to program a number of events characteristic of Unreal Tournament.

CONTENTS:

Chapter 1. Getting Started

Unreal Ed and Unreal Tournament

Viewing Unreal Tournament features

Chapter 2. Setting up to program with UnrealScript

Hello World with Unreal Script

Variables

Operators and operators

The Guessing Game

Chapter 3. Basic programming activities

Repetition

Methods

Arrays

Classes

Chapter 4 Modifying a Weapon

Inheritance

Overloading

Overriding

Adding customized ammo

Loading our work into the game

Chapter 5 Creating your own level

The floor plan

Creating structures

Adding textures

Adding lights

Adding events

Trying it out

Chapter 6 Creating your own model with MilkShape

Staring with the model snowflake

Modifying the model

Customizing the texture

Adding your work to a level

Adding lights and events

Playing in the snow

Chapter 7 Dealing with physics through Bubble Making

Vectors

Iterators

Rotators

Adding bubbles

Chapter 8 Scoring and interaction with Wack-A-Mole

Adding the models

Setting up the level

AI

Setting up controls

Voice and sound interaction

Keeping score

Winning and losing

Chapter 9 Going deeper with Laser Tag

Working with physics and light

Selecting targets

Creating a beam

Modifying controls

Fire away!

Chapter 10 Space Shooters Unreal Style

Working with the level

Programming the actions

Implementing controls

Making it happen
Chapter 13 Hacky Sack Joe or Josephine

Understanding the loading the model

Controlling events

Making it happen

 

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