Beginning Pre-Calculus for Game Developers by John Flynt ; Mary Ann Nelson ; Boris Meltreger

Beginning Pre-Calculus for Game Developers

by John Flynt ; Mary Ann Nelson ; Boris Meltreger

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Description

Successful game programming requires at least a rudimentary understanding of central math topics. While most books neglect the point-by-point details that are necessary to truly hone these skills, Beginning Pre-Calculus for Game Developers tackles each task head on, using easy-to-understand, hands-on exercises. You will conquer the basics of these essential math topics and will then learn how to specifically apply each skill to the field of game programming. Whether you are searching for an entertaining, engaging way to improve your math skills or you wish to develop the background skills necessary to boost your game programming, Beginning Pre-Calculus for Game Developers serves as the step-by-step guide that will help you tackle pre-calculus with confidence.
* Offers point-by-point descriptions of central math topics together with attractive, fully explained computer programs.
    * Covers the topic as it relates to computer game development, while maintaining standards for first-semester calculus syllabi.
    * The software applications found on the CD-ROM complement the mathematical topics to provide a wide range of math and game hobbyists with interesting, absorbing topics.
    * Provides general readers and hobbyists with a way to approach review of pre-calculus mathematics using easy-to-access computer applications.

I. Number Systems
II. Graphing
III. Functions
IV. Composition of Functions
V. Solving Equations
VI. Inequalities
VII. Completing the Square
VIII. Operations with Polynomials
IX. Basic Trigonometry Ratios
X. Basic Trigonometry Functions
Published

03 Oct 2006

Publisher

COURSE TECHNOLOGY INC.

ISBN

9781598632910

Pages

310

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