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 DarkBasic Pro Game Programming 2nd Edition
  

  DarkBasic Pro Game Programming 2nd Edition by T Harbour

  • Published by: COURSE TECHNOLOGY INC.
  • Author: T Harbour
  • Page Count: 570
  • Group: GAMES PROGRAMMING
  • ISBN: 1598632876 / 9781598632873
  • Published: Oct 2006

Our Price: 28.92
Discount: 25%
RRP: 38.56 

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Book Information and Description:

DarkBasic Pro Game Programming 2nd Edition
Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!
* Requires no programming experience!
    * DarkBASIC fully supports 2D as well as 3D games, with all of the functions needed to handle collisions in either mode.
    * This no-nonsense book will give you the information you need to start creating high-quality games right away without a difficult learning curve, thanks to the powerful and easy-to-use DarkBasic Professional.

Part I: The Basics of Computer Programming
1. Welcome To DarkBASIC
2. Introduction to Computer Programming
3. Basic Commands, Variables, and Data Types
4. Characters, Strings, and Text Output
5. Repetition: Looping Commands
6. Making Programs Think: Branching Statements and Subroutines
7. More Power to the Numbers: Data Sequences and Arrays
8. Number Crunching: Mathematical and Relational Operators and Commands

Part II: Game Fundamentals
9. Basic Graphics Commands
10. Game Graphics: Learning To Use Bitmaps
11. Drawing Animated Sprites
12. Programming the Keyboard, Mouse, and Joystick
13. Adding Sound Effects and Music To Your Game
14. Loading and Saving Information Using Files
15. Creating a 2D Arcade Game

Part III: Advanced Topics
16. Tile-Based Scrolling and Level Editing
17. Multiplayer Network Programming
18. Fundamentals of 3D Graphics Programming
19. Loading and Rendering 3D Models
20. Creating a 3D Multiplayer Game

Part IV: Appendixes
A. Answers to the Chapter Quizzes
B. Recommended Books and Web Sites
C. ASCII Chart
D. What's On The CD-ROM?

 

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