Books Home | About Us | Index | Next Record | Browse

The online computer book shop for UK & Europe                                   

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 The RenderMan: Shading Language Guide
  

  The RenderMan: Shading Language Guide by Saty Raghavachary ;  Don  Rudy Cortes

  • Published by: COURSE TECHNOLOGY INC.
  • Author: Saty Raghavachary ; Don Rudy Cortes
  • Page Count: 656
  • Group: GRAPHICS - 3D
  • ISBN: 1598632868 / 9781598632866
  • Published: Jan 2008

Our Price: 23.19
Discount: 20%
RRP: 28.99 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book Information and Description:

The RenderMan: Shading Language Guide
Unlike other books on the market that cover RenderMan, this up-to-date guide goes beyond the RIAPI and scene description by offering comprehensive coverage of RSL and shader writing techniques--perhaps the most important part in achieving spectacular images with RenderMan. In spite of the continued popularity of the RenderMan standard, very few univiersities teach the skill. Users are typically self-taught. This comprehensive guide gives RenderMan enthusiasts the instruction they are looking for. The RenderMan Shading Language Guide teaches expert coding style and techniques and offers instruction for setting up a proper shader developing environment. From RSL fundamentals to advanced shading techniques, this book will help you develop the skills you need to effectively use the RenderMan Shading Language.

CONTENTS:

Part 1 RSL Fundamentals
Chapter Introduction to RSL and Shading
Chapter RSL Details
Chapter Basics of Shader Writing

Part 2 Shader Development
Chapter Setting Up a Developing Environment
Chapter Fundamental Math for Shader Writers
Chapter Basic Programming Concepts.
Chapter Shader Design Methodology

Part 3 Good Shading Practices
Chapter Commenting your shaders.
Chapter - Shading Etiquette

Part 4 Basic Shading
Chapter Surface Shaders
Chapter Displacement Shaders
Chapter Light Shaders
Chapter Volume Shaders
Chapter Imager Shaders

Part 5 Intermediate Shading
Chapter Illumination loops - BRDFs
Chapter Procedural Patterns
Chapter Texture Mapping
Chapter Raytracing in RSL

Part 6 Advanced Shading
Chapter Advance Shading Techniques
Chapter Global Illumination Techniques
Chapter Shader Anti-aliasing
Chapter - Beyond RSL, DSO Shadeops

Part 7 A Collection of Shader Recipes
Chapter Shader Recipes

 

Book store with some thing for everyone