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 Beginning Java 5 Game Programming
  

  Beginning Java 5 Game Programming by Jonathan S. Harbour

  • Published by: COURSE TECHNOLOGY INC.
  • Author: Jonathan S. Harbour
  • Page Count: 360
  • Group: GAMES PROGRAMMING
  • ISBN: 1598631500 / 9781598631500
  • Published: May 2006

Our Price: 15.82
Discount: 22%
RRP: 20.29 

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Book Information and Description:

Beginning Java 5 Game Programming
If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java's advanced 2D library and adding sound effects and music, this book's step-by-step instructions will help you acquire all the skills you need to create a professional-quality, sprite-based game.

CONTENTS:

Part I. Java for Beginners
1. Getting Started with Java5
2. Java Programming Essentials
3. Browser-Based Games
Part II. Java2D Programming
4. Using Java2D for Graphics
5. Bitmapped Graphics
6. Animated Sprites
7. Keyboard and Mouse Input
8. Sound Effects and Music
Part III. Java3D Programming
9. Writing a Complete Java2D Game
10. Java3D Fundamentals
11. Basic3D Rendering
12. 3D Animation
13. Writing a Complete Java3D Game
Part IV. Appendices
A. Installing the Java SDK

 

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