UnrealScript Game Programming All-In-One by John Flynt ; Chris Caviness

UnrealScript Game Programming All-In-One

by John Flynt ; Chris Caviness

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Description

UnrealScript Game Programming All in One provides you with an introduction to the basics of UnrealScript, an essential part of the Unreal Tournament game engine. This game engine has been used to develop some of the most popular, most praised games in existence today. If you are new to programming and want to begin with a language that puts you in a position to immediately work with a game, then UnrealScript is ideal. Written to help you develop the fundamental programming skills you need to immediately begin working with modifications to Unreal Tournament, this book offers approximately 70 starter programs designed as beginner-level workarounds to the Unreal Tournament class hierarchy. Get ready to jump into this easy-to-follow guide to programming, UnrealScript, and Unreal Tournament!

CONTENTS:

1. The World of UnrealScript Programming
2. Setting Up for Programming
3. Setting Up for Development
4. Setting Up ConTEXT
5. Shell Scripts with ConTEXT
6. Programming the Make.bat File
7. More Function Keys for ConTEXT
8. Refining Your Programming Routine
9. Fundamental UnrealScript Data Types
10. Data Types, Operators, and Operations
11. Built-In Numeric Functions
12. Built-In String Functions
13. Control Statements
14. Repetition Control Statements
15. Arrays
16. Structures and Enumerations
17. Classes and Objects
18. Functions and Classes
19. Classes and Class Associations
20. Associations and Generalizations
Published

May 2006

Publisher

COURSE TECHNOLOGY INC.

ISBN

9781598631487

Pages

600

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