Books Home | About Us | Index | Next Record | Browse

The online computer book shop for UK & Europe                                   

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 THe Official Luxology Modo Guide Book/DVD Package
  

  THe Official Luxology Modo Guide Book/DVD Package by Daniel Ablan

  • Published by: COURSE TECHNOLOGY INC.
  • Author: Daniel Ablan
  • Page Count: 368
  • Group: GRAPHICS - 3D
  • ISBN: 1598630687 / 9781598630688
  • Published: Oct 2006

Our Price: 25.97
Discount: 20%
RRP: 32.47 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book Information and Description:

THe Official Luxology Modo Guide Book/DVD Package
The Official Luxology modo Guide provides product designers, graphics artists, architects, and game developers with an A-Z tutorial for tapping into the phenomenal creativity of the modo 3D software. It offers a guide to the many tools of modo 201/202 - explaining how they function and what they are capable of. However, this book serves as more than a simple extension of your modo manual. You won't just read about the technical features of modo - you'll dive right in and create your own projects as you progress through the book. Now you can harness the power of this amazing 3D software product!
* Appropriate for the beginner through intermediate user looking to really learn and understand the Luxology Modo toolset.
    * Skills are taught using a projects-based approach that takes the reader from simple modeling projects to complex tasks, taking advantage of various tools and options along the way.
    * Written by an experienced 3D artist and best-selling author.
    * The accompanying CD-ROM features demo software and video tutorials.

Introduction
PART I - GETTING STARTED WITH MODO 201/202
Chapter 1: Interface Configurability
Chapter 2: Editors, Action Centers, and Work Planes
Chapter 3: Working with the Tools
Chapter 4: modo 201/202 Jump Start

PART II - CREATING AND BUILDING
Chapter 5: Basic Building Blocks
Chapter 6: Working with Mesh Items
Chapter 7: Shader Tree Fundamentals
Chapter 8: Inside the Shader Tree

PART III - WORKING PROJECTS
Chapter 9: Still Life
Chapter 10: Hard Surface Modeling
Chapter 11: Creating and Painting Textures
Chapter 12: Lighting and Rendering

PART IV - MORE ON LIGHTING AND RENDERING
Chapter 13: Rendering with Global Illumination
Chapter 14: Outputs

PART V -
APPENDICES

 

Book store with some thing for everyone