RPG Programming Using XNA Game Studio 3.0 by Jim Perry

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Description

RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft's XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs.

Learn how to:

    * Creating the characters and monsters that populate RPG worlds

    * Add stats and skills to allow game entities to perform actions

    * Populate the game world with items and treasures.

    * Construct a conversation editor to add another degree of interaction

    * Create a multiple-step quest system to give players goals to research during gameplay

    * Creating a tile engine for displaying the world

    * Populating the game world with items and treasure

    * Implementing a sound and music system

    * Adding multiplayer support
Published

01 Oct 2009

Publisher

Wordware

ISBN

9781598220650

Pages

313

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