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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0.
The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds
and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects.
With this book:
*Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations.
*Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library.
*Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL).
*Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping.
*Find out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking.
*Review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
The example files are available at the book's website, www.moon-labs.com, and at www.wordware.com/files/dx9c. These files contain full source code for every sample application.
Mathematical prerequisites
Direct3D foundations
Applied Direct3D & the D3DX library
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