Books Home | About Us | Index | Next Record | Browse

The online computer book shop for UK & Europe                                   

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 Write Portable Code: A Guide to Developing Software for Multiple Platforms
  

  Write Portable Code: A Guide to Developing Software for Multiple Platforms by Brian Hook

  • Published by: NO STARCH PRESS
  • Author: Brian Hook
  • Page Count: 248
  • Group: SOFTWARE ENGINEERING
  • ISBN: 1593270569 / 9781593270568
  • Published: Jul 2005

Our Price: 19.19
Discount: 20%
RRP: 23.99 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book Information and Description:

Write Portable Code: A Guide to Developing Software for Multiple Platforms
Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and methodologies for developing cross-platform software through sheer trial and error, as they encounter the same mistakes and patterns of code over time. If you're an intermediate-to advanced-level programmer who'd rather cut to the chase, Write Portable Code contains the lessons, patterns and knowledge you'll need for developing cross-platform software. Write Portable Code explains how to: avoid common portability mistakes when starting out a new project, thereby saving time when a port must occur re-factor existing, non-portable code so that it can be easily transplanted to new platforms find bugs masked by platform specific behaviors Programmers who avoid becoming married to a specific development environment or target platform greatly expand the target market for their software products. Whether you design cross-platform software from the ground up or have to move large amounts of code from one platform to another, the information contained in Write Portable Code will help you achieve your goals and grow as a programmer. TOC Preface Introduction Chapter 1: Preparing for Portability Chapter 2: ANSI C/C++ Chapter 3: Techniques for Portability Chapter 4: Editing and Source Control Chapter 5: Processor Differences Chapter 6: Floating Point Chapter 7: Preprocessor Chapter 8: Compiler Quirks Chapter 9: User Interaction Chapter 10: Networking Chapter 11: Operating Systems Chapter 12: Dynamic Libraries Chapter 13: Security and Permissions Chapter 14: File Systems Chapter 15: Scalability and Portability Chapter 16: Portability and Data Chapter 17: Internationalization and Localization Chapter 18: Scripting Languages Chapter 19: Cross-platform Libraries and Toolkits Appendix A: POSH Appendix B: The Simple Audio Library Appendix C: The Rules for Portability References

Introduction
Chapter 1: Preparing for Portability
Chapter 2: ANSI C/C++
Chapter 3: Techniques for Portability
Chapter 4: Editing and Source Control
Chapter 5: Processor Differences
Chapter 6: Floating Point
Chapter 7: Preprocessor
Chapter 8: Compiler Quirks
Chapter 9: User Interaction
Chapter 10: Networking
Chapter 11: Operating Systems
Chapter 12: Dynamic Libraries
Chapter 13: Security and Permissions
Chapter 14: File Systems
Chapter 15: Scalability and Portability
Chapter 16: Portability and Data
Chapter 17: Internationalization and Localization
Chapter 18: Scripting Languages
Chapter 19: Cross-platform Libraries and Toolkits

Appendix A: POSH
Appendix B: The Simple Audio Library
Appendix C: The Rules for Portability
References

 

Book store with some thing for everyone