Description
Creating 3D Effects for Film, TV, and Games" covers the detailed processes and pipelines used to create effects for a variety of multimedia. It enables effects artists to develop the best process for completing complex projects, providing an understanding of visual effects as part of the overall process of creating films, commercials, video games, and a variety of other multimedia. It is filled with detailed discussion of each step of the production process and contains in-depth interviews with leading industry professionals. From selecting the studio that best suits your talents to addressing the details put in during the final steps of creating effects, this book is the comprehensive tour guide that every Effects TD should own.Table of Contents
Part 1: Overview
1. The Effects Industry
2. So You Want to be an Effects TD?
3. An Interview with John DesJardin
Part 2: Fundamentals
4. The Effects Pipeline
5. Effects Approaches
6. Different Types of Effects
7. An Interview with Judith Crow
8. Optimizing the Process
9. Effects Artists Tool Kit
10. Simulation Systems
11. Effects Lighting and Shaders
12. An Interview with Theo Vandernoot
Part 3: Practical Application
13. Breakdown and Design
14. Research and Development
15. Running Shots
16. Delivering the Elements
17. Finishing Touches
18. An Interview with Hoyt Yeatman
Features
Offers sound information from veteran Hollywood visual effects artists.
Full-color format is filled with stunning images.
Learn how to develop and create effects as seen in films and television.
Presents a professional visual effects pipeline
Published
01 Dec 2004
Publisher
COURSE TECHNOLOGY INC.
ISBN
9781592005895
Pages
288




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