Description
Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually attained only after years in the trenchesTable of Contents
Part I Design:
1. Getting to Yes
2. Principles of Game Design
3. Genre-Specific Game Design Issues
4. Storytelling
5. Level Design
6. Designing the Puzzle
7. Franchises, Brands, and Licenses
Part II Teams:
8. The Development Team
9. External Resources
Part III Development:
10. Project Lifecycle and Documents
11. Managing Development
Part IV The Business:
12. The Business
13. Breaking In
Part V Conclusion:
14. The Hero's Journey
Part VI Appendixes:
A. Project Documents
B. Resources
Published
01 Oct 2004
Publisher
COURSE TECHNOLOGY INC.
ISBN
9781592004935
Pages
350




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