Game Design: The Art & Business of Creating Games 2nd Edition by Bates, Bob

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Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually attained only after years in the trenches

Table of Contents
Part I Design:
1. Getting to Yes
2. Principles of Game Design
3. Genre-Specific Game Design Issues
4. Storytelling
5. Level Design
6. Designing the Puzzle
7. Franchises, Brands, and Licenses

Part II Teams:
8. The Development Team
9. External Resources

Part III Development:
10. Project Lifecycle and Documents
11. Managing Development

Part IV The Business:
12. The Business
13. Breaking In

Part V Conclusion:
14. The Hero's Journey

Part VI Appendixes:
A. Project Documents
B. Resources
Published

01 Oct 2004

Publisher

COURSE TECHNOLOGY INC.

ISBN

9781592004935

Pages

350

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