Beginning Game Level Design by John Feil ; Marc Scattergood

Beginning Game Level Design

by John Feil ; Marc Scattergood

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Description

"Beginning Game Level Design" is aimed at readers who want to learn about the creation of game environments and the control of game play, known in the game development industry as ?level design?. It presents an overview of the skills required to produce high quality levels and teaches readers the basic uses of several genre-specific tools along the way. It focuses on key topics, including design aesthetics, familiarization with the basic tools used in level design, what makes ?good levels? and how to create them, and explains how readers can transfer these new skills into a job as a level designer. The author takes a step-by-step tutorial approach to teaching the level design techniques genre-by-genre. Offering readers a unique value, this book covers the basics of level design without focusing strongly on one single software platform or product.

CONTENTS:

1. Introduction: How To Explain to Your Mom What a Level Designer Is
2. The Basics of Good Design
3. The Realities of Implementation
4. General Workflow (Largest Chapters with Lessons and Activities)
5. Specific Genres: Tools and Techniques
6. Breaking In to the Industry
7. Books and Links
Appendix A: About the CD
Published

01 Mar 2005

Publisher

COURSE TECHNOLOGY INC.

ISBN

9781592004348

Pages

232

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