Description
In comparison to the popular first edition, "Programming Role Playing Games with DirectX (1931841098), this second version covers the updated version of DirectX (DirectX 9). Readers learn how to use DirectX 9 to create a complete role-playing game. This comprehensive guide contains everything the reader needs to know, while at the same time incorporating reader feedback and eliminating the bare-boned basics contained in the first edition. It begins by teaching the reader how to use the various components of DirectX 9 (DirectX Graphics, DirectX Audio, DirectInput, and DirectPlay). Once readers have a basic understanding of DirectX 9, they can move on to building the basic functions needed to create a game - from drawing 2D and 3D graphics to creating a scripting system. All this information is then wrapped up as the reader sees how to create an entire game - from start to finish!CONTENTS:
Introduction
Part 1: Working with this Book
1. Preparing for the Book
Part 2: DirectX Basics
2. Drawing with DirectX Graphics
3. Interacting with DirectInput
4. Playing Sound and Music with DirectX Audio and DirectShow
5. Networking with DirectPlay
6. Creating the Game Core
Part 3: Role-Playing Game Programming
7. Using 2-D Graphics
8. Creating 3-D Graphics Engines
9. Mixing 2-D and 3-D Graphics Engines
10. Implementing Scripts
11. Defining and Using Objects
12. Controlling Players and Characters
13. Working with Maps and Levels
14. Creating Combat Sequences
15. Getting Online with Multiplayer Gaming
Part 4: The Finishing Touches
16. Putting Together a Full Game
Appendices:
A: Bibliography
B: What's on the CD-ROM
Published
01 Jul 2004
Publisher
COURSE TECHNOLOGY INC.
ISBN
9781592003150
Pages
840




Static Book Details Index Page - Click Here to go to Computer Manuals Website