Beginning XNA 2.0 Game Programming: From Novice to Professional by Alexandre Santos Lobao ; Bruno Pereira Evangelista ; Jose Antonio Leal De Farias

Beginning XNA 2.0 Game Programming: From Novice to Professional

by Alexandre Santos Lobao ; Bruno Pereira Evangelista ; Jose Antonio Leal De Farias

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Description

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don't get overwhelmed with details you don't need to know- just learn what you need to start creating your own games right now!

The fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You'll discover and understand all the key concepts required to create smooth, professional-looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.

What you'll learn
* Game Planning and Programming Basics
* 2-D Graphics, Audio, and Input Basics
* Creating Your First 2-D Game
* Improving Your First 2-D Game
* Basics of Game Networking
* Rock Rain Live!
* 3-D Game Programming Basics
* Rendering Pipeline, Shaders, and Effects
* Lights, Camera, Transformations!
* Generating a Terrain
* Skeletal Animation
* Creating a Third-Person Shooter Game Who this book is for

Anyone approaching XNA programming for the Xbox 360 for the first time

CONTENTS:

Chapter 1: Game Planning And Programming Basics

Chapter 2: 2-D Graphics, Audio, And Input Basics

Chapter 3: Creating Your First 2-D Game

Chapter 4: Improving Your First 2-D Game

Chapter 5: Basics Of Game Networking

Chapter 6: Rock Rain Live!

Chapter 7: 3-D Game Programming Basics

Chapter 8: Rendering Pipeline, Shaders, And Effects

Chapter 9: Lights, Camera, Transformations!

Chapter 10: Generating A Terrain

Chapter 11: Skeletal Animation

Chapter 12: Creating A Third-Person Shooter Game

Chapter 13: Closing Words

Index
Published

Apr 2008

Publisher

APRESS

ISBN

9781590599242

Pages

429

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