Pro OGRE 3D Programming by Gregory Junker

Pro OGRE 3D Programming

by Gregory Junker

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Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation.

This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer.

The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.

CONTENTS:

CHAPTER 1 What Is This Ogre?
CHAPTER 2 Capturing the Beast
CHAPTER 3 Ogre Design Overview
CHAPTER 4 Ogre First Steps
CHAPTER 5 Ogre Scene Management
CHAPTER 6 Ogre Materials
CHAPTER 7 Resource Management
CHAPTER 8 Ogre Render Targets
CHAPTER 9 Animation
CHAPTER 10 Billboards and Particles
CHAPTER 11 Dynamic Shadows
CHAPTER 12 Ogre 2D and Compositing

APPENDIX A Ogre Tools and Add-Ons
APPENDIX B Script Attribute Reference
INDEX
Published

28 Sep 2006

Publisher

APRESS ACADEMIC

ISBN

9781590597101

Pages

284

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