Description
Written for anyone who wants to learn how to create better video games, this book is a series of essays by industry experts aimed at helping readers improve their game design skills. Covering game design, marketing, and theory, the book deals with the full spectrum of issues related to how and why players enjoy certain games. The book reveals the psychology behind game play and also explores untapped audiences of players with the goal of discovering how to make games that everyone will want to play.CONTENTS:
Part I: Understand;
Step One: Understand Emotions;
Step Two: Understand Social Play;
Step Three: Understand Patterns of Play;
Step Four: Understand the Limits of Theory;
Part II: Include;
Step Five: Include Both Genders;
Step Six: Include Cultural Diversity;
Step Seven: Include Players with Accessibility Issues;
Step Eight: Include Players with Different Skills;
Step Nine: Include Structures that Adapt to Player Needs
Published
01 Apr 2009
Publisher
DELMAR PUBLISHING
ISBN
9781584506713
Pages
275




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