Description
Security measures are a critical piece of the game development process because they notonly affect the player's ability to safely access and enjoy a game but a publisher's ability to
profit from it. Protecting Games: A Security Handbook for Game Developers and Publishers
provides IT and game security professionals with the solutions and tools they need to solve numerous
game security problems, and an understanding of security principles that can be applied to
game projects to prevent security issues. The book covers longstanding issues such as piracy and
cheating and also new concerns like gambling, privacy, and protecting children. Security issues
are addressed at the technical, business, operational, and design levels, with both technical and
non-technical countermeasures and solutions discussed. And case studies are presented as realworld
examples of the types of security concerns games and game developers face. You can easily
jump to the key topics that are of interest to you, or work your way through the book. Protecting
Games: A Security Handbook for Game Developers and Publishers makes understanding and
resolving game security issues less intimidating, and provides practical security solutions that can
be applied right away.
CONTENTS:
Chapter 1: Introduction;
Chapter 2: Trusting Clients;
Chapter 3: Game Business Models and Security Implications;
Chapter 4: Anti-Piracy & DRM;
Chapter 5: Identity, Anonymity, and Game Commerce;
Chapter 6: Cheating & Griefing Overview;
Chapter 7: Game Implementation Security;
Chapter 8: Game Security Incidents Chronology and Discussion;
Chapter 9: Security Solutions;
Chapter 10: Network Game Architectures;
Chapter 11: Game Security Threats;
Chapter 12: Summary & Conclusions
Published
15 Jan 2009
Publisher
DELMAR PUBLISHING
ISBN
9781584506706
Pages
398




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