David Perry on Game Design by David Perry ; Rusel DeMaria

David Perry on Game Design

by David Perry ; Rusel DeMaria

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David Perry on Game Design is a brainstorming and strategy guide for game designers filled with idea-generating tips that challenge them to create better games. Written by two well-known industry experts, David Perry and Rusel deMaria, who have 25+ years of experience each, the covers every aspect of game design including game basics, worlds, stories, and characters, and objects. Structured as a reference book, readers can work through each chapter or select only the chapters on topics that interest them. And the topics covered are not software or technology specific, making this a book readers can refer to again and again for many years.

CONTENTS:

Part I: How to Use This Book

Chapter 1: Using This Book as a Reference

Chapter 2: Brainstorming and Research

Part II: Which Game Will You Make?

Chapter 3: Hooks

Chapter 4: What Publishers Want

Chapter 5: Game POV and Game Genres

Chapter 6: Business Models

Chapter 7: Branding

Chapter 8: Protecting Your Intellectual Property

Part III: Storytelling

Chapter 9: Storytelling Techniques

Chapter 10: Movie Genres

Chapter 11: Scenarios

Part IV: Characters

Chapter 12: Character Design

Chapter 13: Character Roles and Jobs

Chapter 14: Enemies

Chapter 15: Character Abilities

Chapter 16: Speech

Part V: Worlds

Chapter 17: Game Worlds

Chapter 18: Travel

Chapter 19: Objects and Location

Chapter 20: Music and Sound

Part VI Experience Design

Section A: The Elements of Experience

Chapter 21: Experiential Design

Chapter 22: Game Conventions and Cliches

Section B: Goals and Rewards

Chapter 23: Goals

Chapter 24: Rewards, Bonuses, and Penalties

Section C: Obstacles

Chapter 25: Barriers, Obstacles, and Detectors

Chapter 26: Traps and Counter Traps

Chapter 27: Puzzles

Section D: Time

Chapter 28: Controlling Pacing

Section E: Communication

Chapter 30: Ways to Communicate with the Player

Section F: Common Problems

Chapter 31: Common Game Design Problems

Chapter 32: Ways to Die

Part VII: Weapons and Armor

Chapter 33: Historical and Cultural Weapons

Chapter 34: Standard Modern Weaponry and Armor

Chapter 35: Epilogue
Published

14 Apr 2009

Publisher

DELMAR PUBLISHING

ISBN

9781584506683

Pages

1040

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