Description
A fully revised update to the first edition, AI Game Engine Programming, Second Edition provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the future. Written for experienced game developers with a working knowledge of C++, data structures, and object oriented programming, AI Game Engine Programming, Second Edition will expand your AI knowledge and skills from start to finish.CONTENTS:
Chapter 1: Basic Definitions and Concepts;
Chapter 2: AI Engine: Basic Components and Design;
Chapter 3: AIsteroids: Our AI Test Bed;
Chapter 4: Game Genres;
Chapter 5: Basic AI Techniques;
Chapter 6: Advanced AI Techniques;
Chapter 7: Distributed AI Design;
Chapter 8: Common AI Development Concern;
Chapter 9: Debugging;
Chapter 10: Conclusions
Published
14 Jan 2009
Publisher
CHARLES RIVER MEDIA
ISBN
9781584505723
Pages
710




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