Ultimate Game Programming with Directx, 2nd Edition by Allen Sherrod

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Description

Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and youll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, youll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether youre a current gamedevelopment student or a professional developer, youll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10.

CONTENTS:

Chapter 1 Overview

Chapter 2 Introduction to Direct3D 10

Chapter 3 Shader Model 4.0

Chapter 4 Shading and Surfaces

Chapter 5 Advance Texture Mapping

Chapter 6 Game Math

Chapter 7 Direct Sound

Chapter 8 XACT Audio

Chapter 9 Direct Input and XINPUT

Chapter 10 3D Models

Chapter 11 Animations

Chapter 12 Introduction to Lighting

Chapter 13 Advance Lighting

Chapter 14 Shadows

Chapter 15 Creating a Top-Down Shooter

Chapter 16 Conclusions

Appendix A Resources

Appendix B Answers to Chapter Questions
Published

09 Feb 2009

Publisher

CHARLES RIVER MEDIA

ISBN

9781584505594

Pages

474

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