Description
Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and youll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, youll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether youre a current gamedevelopment student or a professional developer, youll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10.CONTENTS:
Chapter 1 Overview
Chapter 2 Introduction to Direct3D 10
Chapter 3 Shader Model 4.0
Chapter 4 Shading and Surfaces
Chapter 5 Advance Texture Mapping
Chapter 6 Game Math
Chapter 7 Direct Sound
Chapter 8 XACT Audio
Chapter 9 Direct Input and XINPUT
Chapter 10 3D Models
Chapter 11 Animations
Chapter 12 Introduction to Lighting
Chapter 13 Advance Lighting
Chapter 14 Shadows
Chapter 15 Creating a Top-Down Shooter
Chapter 16 Conclusions
Appendix A Resources
Appendix B Answers to Chapter Questions
Published
09 Feb 2009
Publisher
CHARLES RIVER MEDIA
ISBN
9781584505594
Pages
474




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