Maya Feature Creature Creations 2nd Edition by Todd Palamar

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Discover how to build commercial-quality, anatomy-based CG characters using Maya with "Maya Feature Creature Creations, Second Edition." In today's competitive entertainment market, animated movies and video games require superior graphics and realistic characters, making it imperative that 3D artists and designers master state-of-the-art software like Maya. With this book, you will learn all of the steps required to create a character, from concept to completion. Using step-by-step instructions and explanations, the book lays out a method for building anatomy-based, photo-realistic computer-generated characters with physicsdriven skin. The most up-to-date techniques and technology are presented, including how to create skin and muscle deformations, and how to rig your character without binding tools. You will also gain an understanding of how to work within a high-resolution pipeline. Insight and advice from a professional animator will help you troubleshoot along the way. "Maya Feature Creature Creations, Second Edition" provides you with all the skills and techniques needed to create your own fantastic, Hollywood-style creatures and characters.

CONTENTS:

Part I: In the Beginning

Chapter 1: Getting Ready

Chapter 2: Biology 101: Imitating Life

Part II: Reference Material

Chapter 3: Design and Conquer

Chapter 4: Base Mesh

Chapter 5: Sculpting in 3D

Part III: Modeling

Chapter 6: Modeling a Creature (Warkrat)

Chapter 7: UVs

Chapter 8: Creating Texture

Part IV: Anatomically Correct

Chapter 9: Nucleus

Chapter 10: Skeletons

Chapter 11: Muscles and Tendons

Chapter 12: Skin

Part V: Production

Chapter 13: Animation

Chapter 14: World Dynamics
Published

01 May 2008

Publisher

CHARLES RIVER MEDIA

ISBN

9781584505471

Pages

307

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