Description
Discover how to build commercial-quality, anatomy-based CG characters using Maya with "Maya Feature Creature Creations, Second Edition." In today's competitive entertainment market, animated movies and video games require superior graphics and realistic characters, making it imperative that 3D artists and designers master state-of-the-art software like Maya. With this book, you will learn all of the steps required to create a character, from concept to completion. Using step-by-step instructions and explanations, the book lays out a method for building anatomy-based, photo-realistic computer-generated characters with physicsdriven skin. The most up-to-date techniques and technology are presented, including how to create skin and muscle deformations, and how to rig your character without binding tools. You will also gain an understanding of how to work within a high-resolution pipeline. Insight and advice from a professional animator will help you troubleshoot along the way. "Maya Feature Creature Creations, Second Edition" provides you with all the skills and techniques needed to create your own fantastic, Hollywood-style creatures and characters.CONTENTS:
Part I: In the Beginning
Chapter 1: Getting Ready
Chapter 2: Biology 101: Imitating Life
Part II: Reference Material
Chapter 3: Design and Conquer
Chapter 4: Base Mesh
Chapter 5: Sculpting in 3D
Part III: Modeling
Chapter 6: Modeling a Creature (Warkrat)
Chapter 7: UVs
Chapter 8: Creating Texture
Part IV: Anatomically Correct
Chapter 9: Nucleus
Chapter 10: Skeletons
Chapter 11: Muscles and Tendons
Chapter 12: Skin
Part V: Production
Chapter 13: Animation
Chapter 14: World Dynamics
Published
01 May 2008
Publisher
CHARLES RIVER MEDIA
ISBN
9781584505471
Pages
307




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