Description
This is one of the first books CRM published in game development and it has been very successful. There are thousands of more game players today than there were in 2000 and many of these players want to know how to make their own games. Most of these people are not programmers, however, so they need a non-programming why to learn and that's why this book works so well!Awesome Game Creation: No Programming Required, Third Edition teaches game enthusiasts and aspiring developers how to create your own computer games without programming skills. It teaches how the whole game design process works, beginning with an overview of how to design a game, and moving through the creation process from the basic building blocks to sound, music, and graphics. Throughout the book, you'll learn how to create a variety of games, including an 2D Dragon Flying Game, First Person Shooter, space shoot-em up, and more.
To make sure you're able to follow along easily, each game is created through step-by-step tutorials that use "drag-and-drop" game engines. You'll learn how to make and modify your own interactive 2D and 3D computer games. And, you'll learn how to use a variety of development tools, including The Games Factory 2 (latest version), GameMaker, and FPS Creator (new to this edition).
This is a great way to learn the basics of game design and creation without having to learn how to program!!
CONTENTS:
CHAPTER 1 Introduction to Game Development
CHAPTER 2 The History of Game Development
CHAPTER 3 Graphics: The Basic Building Blocks of a Game
CHAPTER 4 Sound and Music
CHAPTER 5 Elements of Designing a Game
CHAPTER 6 Introduction to Game Maker
CHAPTER 7 Your First Game Maker Project
CHAPTER 8 2D Space Shooter - End of the Earth
CHAPTER 9 Introduction to the Games Factory 2
CHAPTER 10 Behind the Scenes of the Games Factory 2
CHAPTER 11 Alien Wars
CHAPTER 12 TBA
CHAPTER 13 Advanced Games With TGF2
CHAPTER 14 Advanced Control of Objects
CHAPTER 15 Working with Pictures and Animation in TGF2
CHAPTER 16 Introduction to FPS Creator
CHAPTER 17 Creating a Basic Game with FPS
CHAPTER 18 FPS Creator Next Step
CHAPTER 19 Taking FPS Creator to the Next Level
CHAPTER 20 TBA
APPENDIX A
APPENDIX B
APPENDIX C
Published
20 Oct 2007
Publisher
CHARLES RIVER MEDIA
ISBN
9781584505341
Pages
493




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