Awesome Game Creation: No Programming Required 3rd Edition Book/DVD Package by Jason Darby

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This is one of the first books CRM published in game development and it has been very successful. There are thousands of more game players today than there were in 2000 and many of these players want to know how to make their own games. Most of these people are not programmers, however, so they need a non-programming why to learn and that's why this book works so well!
Awesome Game Creation: No Programming Required, Third Edition teaches game enthusiasts and aspiring developers how to create your own computer games without programming skills. It teaches how the whole game design process works, beginning with an overview of how to design a game, and moving through the creation process from the basic building blocks to sound, music, and graphics. Throughout the book, you'll learn how to create a variety of games, including an 2D Dragon Flying Game, First Person Shooter, space shoot-em up, and more.

To make sure you're able to follow along easily, each game is created through step-by-step tutorials that use "drag-and-drop" game engines. You'll learn how to make and modify your own interactive 2D and 3D computer games. And, you'll learn how to use a variety of development tools, including The Games Factory 2 (latest version), GameMaker, and FPS Creator (new to this edition).

This is a great way to learn the basics of game design and creation without having to learn how to program!!

CONTENTS:

CHAPTER 1 Introduction to Game Development

CHAPTER 2 The History of Game Development

CHAPTER 3 Graphics: The Basic Building Blocks of a Game

CHAPTER 4 Sound and Music

CHAPTER 5 Elements of Designing a Game

CHAPTER 6 Introduction to Game Maker

CHAPTER 7 Your First Game Maker Project

CHAPTER 8 2D Space Shooter - End of the Earth

CHAPTER 9 Introduction to the Games Factory 2

CHAPTER 10 Behind the Scenes of the Games Factory 2

CHAPTER 11 Alien Wars

CHAPTER 12 TBA

CHAPTER 13 Advanced Games With TGF2

CHAPTER 14 Advanced Control of Objects

CHAPTER 15 Working with Pictures and Animation in TGF2

CHAPTER 16 Introduction to FPS Creator

CHAPTER 17 Creating a Basic Game with FPS

CHAPTER 18 FPS Creator Next Step

CHAPTER 19 Taking FPS Creator to the Next Level

CHAPTER 20 TBA

APPENDIX A

APPENDIX B

APPENDIX C
Published

20 Oct 2007

Publisher

CHARLES RIVER MEDIA

ISBN

9781584505341

Pages

493

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