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 AI Game Programming Wisdom 4,, Hardback
  

  AI Game Programming Wisdom 4,, Hardback by Steve Rabin

  • Published by: DELMAR PUBLISHING
  • Author: Steve Rabin
  • Page Count: 699
  • Group: PROGRAMMING - GAME AI
  • ISBN: 1584505230 / 9781584505235
  • Published: Mar 2008

Our Price: 30.44
Discount: 25%
RRP: 40.59 

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Book Information and Description:

AI Game Programming Wisdom 4,, Hardback
AI Game Programming Wisdom 4, is the all new volume in this indispensable series. Packed with the insights of industry pros, the book provides new tricks, techniques, algorithms, architectures, and approaches to help programmers avoid redundancy and save valuable programming time. As with the previous volumes, this book is designed to provide practical advice for building state-of-the-art game AI for the games of today and tomorrow. In this volume, section editors will continue to add their valuable insights to the articles and help ensure the highest quality of the techniques.AI Game Programming Wisdom 4 provides advances, discoveries, and techniques that will affect the direction and use of game AI for the next generation of games. The breadth of experience and diverse backgrounds of the authors make this a truly global, cross-sectional resource for game AI. Volume 4 is divided into timely sections, and as with previous volumes a cumulative index is included for easy cross referencing between all 4 volumes. The book also includes a CD-ROM (Win) with material to augment the articles, including source code and demos, along with related articles, tutorials, Web resources, and color images. The AI Game Programming Wisdom series is a remarkable collection that no game AI programmer should be without!

CONTENTS:

Section 1 GENERAL WISDOM

Section 2 MOVEMENT AND PATHFINDING

Section 3 ARCHITECTURE

Section 4 TACTIC AND PLANNING

Section 5 GENRE SPECIFIC

Section 6 SCRIPTING AND DIALOGUE

Section 7 LEARNING AND ADAPTATION

 

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