Books Home | About Us | Index | Next Record | Browse

The online computer book shop for UK & Europe                                   

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 Designing Character-Based Console Games
  

  Designing Character-Based Console Games by Mark Davies

  • Published by: CHARLES RIVER MEDIA
  • Author: Mark Davies
  • Page Count: 544
  • Group: PROGRAMMING - GAME DESIGN
  • ISBN: 1584505214 / 9781584505211
  • Published: Feb 2007

Our Price: 21.27
Discount: 24%
RRP: 27.99 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book Information and Description:

Designing Character-Based Console Games
In today's game market more games are developed for the Xbox, PlayStation, and Nintendo systems than for the PC, so designers and developers need to hone their skills and learn console specific techniques in order to succeed in this very competitive field. Designing Character-Based Console Games delves into the intricacies and technical details of console design, while covering the broader aspects of design that apply to all types of games, including action-adventure, first person shooters, and role-playing games. It offers a starting point for any budding designer, a point of reference for anyone who wants to learn more about how games are made, and a few choice nuggets of information for the expert. By following the process of design from start to finish, the book teaches best-practice design methods to help designers avoid repeating common mistakes. It provides a thorough discussion of gameplay and how to design it effectively, and how to write the narrative and develop the characters. It explores the important aspects of a character-based game design, including game structure, character control, and combat. Specifics on viewpoint & cameras, artificial intelligence, physics, environments, audio, interface design, economies, and game balancing are also covered in detail.

CONTENTS:

1 Introduction

2 Gameplay

3 Narrative

4 Game Structure

5 Character Control

6 Combat

7 Viewpoint & Cameras

8 Artificial Intelligence

9 Physics

10 Environment

11 Audio

12 User Interface

13 Economies

14 Game Balancing

15 Console Requirement

 

Book store with some thing for everyone