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 Flash Professional 8 Game Development
  

  Flash Professional 8 Game Development by Glen Rhodes

  • Published by: CHARLES RIVER MEDIA
  • Author: Glen Rhodes
  • Page Count: 515
  • Group: FLASH 8 PROFESSIONAL
  • ISBN: 1584504870 / 9781584504870
  • Published: Jul 2006

Our Price: 31.96
Discount: 25%
RRP: 42.62 

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Book Information and Description:

Flash Professional 8 Game Development
If you want to take your Flash Professional 8 skills to a new level while learning how to produce games that rival anything available on the web, this is the book for you. Macromedia Flash Professional 8 Game Development is written by a professional game developer. Using the power of Flash and the most recent advancements in ActionScript, the book progresses through the entire development process to teach programmers and Web developers how to create professional quality games quickly. It teaches techniques for producing fast 3D effects that can be used with cheat techniques to produce powerful, high-performance results. It details the actual science of game development, including design, character development, the physics and motion of a game, and audio issues. And in this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. The book covers many advanced topics in a simple, easy to understand way. It emphasizes the incredible power of the new BitmapData class and teaches how it can be used to take the performance of Flash games to a whole new level. It has never been easier to get right down to the pixel level and manipulate things at blazing speeds, making previously impossible games a breeze to make. So get to your computer, insert the CD-ROM, and prepare to begin your journey into the world of Flash Professional 8 game development.

FEATURES:

# Provides methods for creating games for the web, standalone devices, and PCs
# Details how to create sounds for games
# Explains how to save data to the disk with the built in SharedObject
# Covers physics for games, including bounce, gravity, and circular motion
# Details the powerful new bitmap-based classes available in Flash Professional 8
# ON THE CD: CHAPTERS - All of the book images and files necessary to complete the tutorials in the book, including game images and SWF/FLA files; TRIAL VERSIONS - Northcode SWF Studio (PC only) to use in developing standalone games; 30 day trial version of Macromedia Flash Professional 8

CONTENTS:

Ch. 1 The Flash 8 Renaissance
Ch. 2 The Elements of Game Design
Ch. 3 Whack-a-Capsule
Ch. 4 Block Breaker
Ch. 5 Moon Fighter
Ch. 6 Sound for Games
Ch. 7 Sound Hunter
Ch. 8 Saving Data
Ch. 9 Optimization for Games
Ch. 10 Optimized Game: AA Bomb
Ch. 11 Bitmaps, The Bitmap Data Object and Bitmap Art
Ch. 12 Jungle Adventure
Ch. 13 Physics for Games
Ch. 14 Mars Racer
Ch. 15 Developing Standalone Games
Ch. 16 Portable Games
Ch. 17 Entering the Third Dimension
Ch. 18 The 3D Game: Asteroid 3D
Ch. 19 ActionScript for Games Primer
Ch. 20 The Future of Games

Appendix A: About the CD-ROM

Index

 

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