Description
Provides new tutorials covering the unwrapping and texturing of an organic form, as well as lighting an exterior scene, and a mental ray primerIncludes a new chapter on creating a Skeletal System, and new coverage of modeling with skeletal deformation
Teaches how to navigate Maya's updated interface and essential tools
Explores the theory behind the tools and teaches users how, when, and why to use them
Explains the theory and practical knowledge of NURBS Modeling
Includes expanded coverage of SubDivision Surface Modeling and Character Animation
Provides step-by-step tutorials for the creation of a complete project
Chapter 1: Maya Work Flow and Interface; Chapter 2: Getting Started with Modeling; Chapter 3: NURBS and Component-Level Editing; Chapter 4: NURBS Continued; Chapter 5: Component Level Editing and Booleans; Chapter 6: SubDivision Surface Modeling; Chapter 7: Materials and Texturing; Chapter 8: Custom Texture Maps in Materials; Chapter 9: Lighting and Rendering; Chapter 10: Creating a Skeletal System for a Hummingbird; Chapter 11: Animation - Animating the Hummingbird; Appendix A: Which Hardware to Use?; Appendix B: About the CD-ROM, Index
Published
Dec 2004
Publisher
CHARLES RIVER MEDIA
ISBN
9781584503514
Pages
374




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