The Game Asset Pipeline by Carter

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Description

Many of today's computer games are mega productions with huge teams and budgets, vast quantities of content, and crunched schedules. Getting these games to market is not an easy feat. Just managing the creation of content and getting that content into the right place at the right time is an enormous challenge. Hundreds of development hours are lost dealing with asset and pipeline issues, so the need for a working system is immense. The Game Asset Pipeline is written for tools programmers, producers, and managers who need to know how to create such a system. The solutions and ideas presented in the book cover current technology and methods that can be used to design and implement an asset management system.

CONTENTS:

Introduction
Where do assets come from
A high level view of asset management
Building an asset management system
Texture & image processing
Geometry processing
Audio & video processing
Environment processing
Managing asset processing
Final data
Published

01 Nov 2004

Publisher

CHARLES RIVER MEDIA

ISBN

9781584503422

Pages

302

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