Texturing: Concepts & Techniques by Dennis Summers

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Description

Texturing: Concepts and Techniques is about the aesthetics and design issues of creating and using interesting textures for digital 3D animation. This beautifully illustrated, full color book teaches artists how to create stunning and convincing textures using the popular 3ds max TM , Maya , and LightWave 3D programs. It describes the theory behind many aspects of the software, to give artists a deeper understanding of the technology, and its past, present, and future. It helps readers understand the limitations that 3D animation places on creating quality imagery, and details the artistic techniques behind creating convincing textures, not just realistic or photorealistic ones.

The tutorials and techniques included throughout the book don't just show users how to recreate a texture, but take them deep into the tools of the programs to help them really understand how and why they work. After working through the tutorials, users will be able to take their skills to the next level and create their own stunning textures!

CONTENTS:

Visual Communication
Realism
Technical issues
Materials
Shaders
Material creation interfaces
Image maps
Pulling it together
Light & surfaces
Complex materials
Mapping
Rendering
CD contains all the files to complete the tutorials in the book
Published

May 2004

Publisher

CHARLES RIVER MEDIA

ISBN

9781584503002

Pages

388

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