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 AI Game Programming Wisdom
  

  AI Game Programming Wisdom by Edited by Steve Rabin

  • Published by: CHARLES RIVER MEDIA
  • Author: Edited by Steve Rabin
  • Page Count: 660
  • Group: PROGRAMMING - GAME AI
  • ISBN: 1584500778 / 9781584500773
  • Published: Apr 2002

Our Price: 43.50
Discount: 25%
RRP: 58.00 

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Book Information and Description:

AI Game Programming Wisdom
Learn how AI experts create intelligent game objects and characters with this firstvolume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level.

KEY FEATURES
- Contains new AI techniques and solutions written by over thirty industry experts
- Provides comprehensive coverage of all aspects of AI programming
- Includes ready-to-use ideas and code
- Provides skill enhancement for beginning/ intermediate programmers, and insightful new ideas for the pros
- Companion CD includes all code for easy implementation

Table of Contents:

General wisdom
Useful techniques
Pathfinding with A*
Pathfinding & movement
Tactical issues
General purpose architectures
FTP, RTS, & RPG AI
Racing & sports AI
Scripting
Learning
CD contains demos

 

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