Description
OpenGL Game Development shows the beginning computer programmer how to harness the power of OpenGL to create a fully functional map editor and game engine. The book explores the basics of OpenGL and Windows programming, while focusing on the ultimate goal of developing a 3D first-person shooter.*Customize the map format.
*Place start positions for both single-player and multiplayer games.
*Create special effects such as skyboxes, transparencies, and volumetric fog.
*Extend OpenGL beyond its basic functionality to achieve the latest graphics effects including anisotropic filtering, multitexturing, and texture compression.
*Add audio to your game using OpenAL.
*Optimize your code to enhance the performance of your video card.
The companion files can be downloaded from www.wordware.com/files/openglgd.
Published
01 Jan 2005
Publisher
Wordware
ISBN
9781556229893
Pages
478




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