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 DirectX 9 Graphics: The Definitive Guide to Direct3D
  

  DirectX 9 Graphics: The Definitive Guide to Direct3D by Alan Thorn

  • Published by: WORDWARE PUBLISHING INC
  • Author: Alan Thorn
  • Page Count: 350
  • Group: GAMES PROGRAMMING
  • ISBN: 1556222297 / 9781556222290
  • Published: Nov 2005

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Book Information and Description:

DirectX 9 Graphics: The Definitive Guide to Direct3D
DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D animation.
Learn how to:
*Create and render 3D worlds.
*Use index and vertex buffers to represent 3D primitives.
*Apply 3D mathematical theory to graphic design.
*Export 3D models from 3D rendering applications and import them into DirectX as meshes.
*Save and load data using X files.
*Create snow, rain, fog, and more using point sprites and particle systems.
*Animate pixel data on textures.
*Enhance your game world with real-time lighting and texture mapping.
*Employ skeletal animation to animate meshes.

The companion files containing all the source code from the book and the Panda DirectX X File Exporter for 3D Studio MAX can be downloaded from www.wordware.com/files/dx9graphics.

Getting Started with DirectX
Starting DirectX - Your First Program
3D Mathematics
Direct3D for 3D Graphics
Materials, Lights, and Textures
X Files - Loading and Saving Data
Meshes
Cameras - First-Person and More
Timing and Animation
Point Sprites and Particle Systems
Playing Video and Animating Textures
More Animated Texturing
Skeletal Animation

Appendix A - DirectX Q&A
Appendix B - Recommended Reading

 

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