Description
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists.Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.
Learn how to:
*Model with primitives
*Use extrusions and Booleans
*Mirror and reuse models
*Optimize the mesh
*Create and apply textures
*Loft shapes
ON THE CD: The companion CD contains models and texture maps necessary to complete the chapter tutorials.
Published
01 Jan 2005
Publisher
Wordware
ISBN
9781556220883
Pages
584




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