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Making a Game Demo: From Concept to Demo Gold
Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry.
Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo.
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Discover how the use of documentation can help you organize the game design process.
* Understand how to model and animate a variety of objects, including human characters.
* Explore the basics of scripting with Lua.
* Learn about texturing, vertex lighting, light mapping, motion capture, and collision checking.
On the CD: The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more.
Part 1 - Game Design
Chapter 1 Brainstorming Ideas
Chapter 2 Design Documentation
Chapter 3 Gameplay and Design Basics
Part 2 - Art Creation
Chapter 4 Getting Set Up
Chapter 5 2D Art for the Game
Chapter 6 Creating 3D Content for Games
Chapter 7 Animation
Chapter 8 Level Design
Part 3 - Game Programming
Chapter 9 Good Development Practices
Chapter 10 Writing Robust Code
Chapter 11 Graphics Programming
Chapter 12 Collision Checking
Chapter 13 Making Your Game Scriptable
Chapter 14 Using Triggers and State Machines
Chapter 15 Game Framework Design
Chapter 16 Game Demo Technical Document
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